![]() He found that the closer a robot is to an actual human, the more it triggers empathetic emotional responses in humans. The concept was later identified by the Japanese Robotics professor Masahiro Mori. The concept suggests that humanoid objects that imperfectly resemble an actual human can provoke feelings of unease and horror among some people. ![]() The “uncanny valley hypothesis” is firmly based on the concept of “uncanny” presented by Earnst Jenstsch in 1906, and criticized and elaborated by Sigmund Freud in 1919. Nerd alert… it’s one of the most exciting and creepiest things I’ve read in a while. One of the things that could effectively explain the disturbing feeling aroused from watching claymation might be the “uncanny valley” hypothesis.ĭon’t know what it is? Let me try to explain that to you from the very beginning. What can be the underlying reasons behind that? The following explanations might answer your question. In fact, I did find some interesting things that answer why claymation sometimes scares the crap out of me (and maybe you?) and why it’s one of the creepiest types of animations ever! C can easily stand.Although hard, my endeavor wasn’t completely hopeless. There may be some minor design issues such as wobby standing and/or busy design. Doesn’t demonstrate much forward-thinking skills. C isn’t neatly created and/or is difficult to read. There is little or no effort demonstrated in its creation. Creativity C isn’t neatly created and is difficult to read. C demonstrates a strong, thoughtful use of color and/or of the function of the character as it relates to the story board. C demonstrates a thoughtful use of color and mostly relates to the function of the character as it relates to the storyboard. C demonstrates a somewhat thoughtful use of color and somewhat relates to the function of the character as it relates to the storyboard. Guidelines SB demonstrates only one point of view, there are no notation for sound or music. C demonstrates thoughtful use of appropriate imagery. C demonstrates good use of appropriate imagery. Finishing C has questionable imagery C has some questionable imagery. C is thoroughly completed and is ready to be shot for stop-animation video. It might need slight adjusting the day of the shooting. C isn’t completed, but is somewhat close to completion. ![]() The character can stand on its own and is easy to read. Examples of Well Designed Characters This character is a little bit sloppy, but has overall good design. The design demonstrates a lot of prior thinking about the ultimate creation. This means that the viewer can instantly recognize what the character is meant to represent. Examples of Well Designed Characters This character stands on its own and is easy to view. You need for your characters to be able to stand on their own. Also, this character cannot stand on its own, and has to be propped up against a cup. it would not be acceptable for this project. So, while it has an overall neat design etc. Examples of Poorly Designed Characters This character is one that already exists. This character looks as if the artist did not care about the project. It cannot stand on its own and must be affixed to a platform. Examples of Poorly Designed Characters This character is very sloppily put together. This character does not show a lot of fore-thought. Examples of Poorly Designed Characters This character is not covered with clay. Also, remember for this project we are creating NEW characters not reproductions of current characters. However, in a very quick stop-motion animation a lot of these details will be confusing to the viewer. Examples of Poorly Designed Characters These characters have a lot of detail. Character Design Tips Created for: The Origins of Animation Unit by Amy Johnson The Origins of Animation: How To Sculpt Your Claymation Character(s)
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