![]() We'll see, hope they do well but im not convinced the initial buzz will be enough to give this thing legs.The place for all Steam Input supporter controllers and Steam Link users. If the community gets into a situation where because of lack of interest, effort to play or lack of people who are on due to constraints of the headsets then the population returning will dwindle. But the key is to have a populated world. PCVR headsets, quest 2 included, might fair better considering battery life isn't an issue. Immediately, the Quest 2 limits playtime and session count by nature of having a battery. ![]() My guess is, and this isn't proven, that to keep people in an MMO you need them to invest lots of time and continue to return for multiple sessions. I think at this point in time, it's just a numbers game. Pavlov is a very popular game and even that doesn't have the number of concurrent users necessary to populate an MMO. Shooters are also very much in demand and yet Contractors lobbies are sometimes empty and the Onward server list is only 3 or 4 pages long. There are plenty of examples of games that no one asked for that have huge retention and games that are begged for that fail. How many of those who purchase will come back for a month, 2 months, 6 months, a year.Īgain, suggesting it's one of the most requested game types doesn't imply that it will retain attention. That's mighty impressive but I'm interested in continued interest. To be fair to Zenith, it's topping steam charts at the moment. That's fairly terrible for an MMO and doesn't show retention or interest at all, I don't think. That's less than 200 people in even if they all logged in at the same time. this one is an oculus exclusive as wellĪccording to Armory, Orbus hasn't broken above 200 active users a day for a year. it looks amazing, is super polished, has cool zero-gravity movement and a good campaign.
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